Path to F2P Dev Blog #4
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Join Date: Dec 2007
10-04-2011, 06:35 AM
Originally Posted by
I would prefer that the rewards have 0 economic value in game and claimable on every character like the Tribbles we have gotten on every test weekend since day 1.
I would prefer this also. Otherwise we effectively receive less for having purchased extra character slots and frequently playing STO. With over a dozen characters each one is played relatively infrequently and thus the rewards value is seldom seen.
Additionally, there is the whole exploitable aspect which seems to be being raised with dilithium rewards and would likewise apply to things like claimable and tradable DOffs. Claim - trade - rinse and repeat. While things like dilithium should be handled with a token that can only be claimed once a player reaches a higher level, preferably it is simply handled with unique items on most other rewards.