Stop the Signal Stopped the Game, Story Chaining glaring weakness on tribble
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Join Date: Dec 2007
10-05-2011, 01:22 PM
At first I was liking that they chained the missions. However, after a few days of testing I find it to be a potential gamebreaker, you do lose out on access to gear that is nice to have at early levels. At a minimum, I would pull the FE's from the requirements to progress, but keep the level requirements on them that currently exist on Holodeck. With the new mission scaling, when you run through at higher ranks to gear up again, it will continue to be a challenge, and not a cake walk like it currently is. What happened to the philosophy of multiple paths to level up?