View Single Post
Join Date: Dec 2007
10-07-2011, 06:11 PM
Originally Posted by
Because instant heals don't keep people alive, resists do. If you are expecting engineering team to "keep someone alive", politely, you are doing it wrong. Not that eng team has anything to do with being an eng captain anyway. Are you criticizing engineers, or engineering team?
I wasn't aware it was a rant, you seem to be the only one getting worked up. Projecting much?
Escort vs escort is is VERY common for there to be a period when the target is not in your direct arc, and half decent escort pilot can abuse firing arcs and get out of the firing line. You cannot "just follow" another escort. It is in this role, as escort neutraliser, that beams can be very effective on an escort by getting above or below them and broadsiding.
That aside, beams are fine on other ships, better suited in fact. I honestly don't know where you are coming from, because you suggest the majority of decent non-escort setups in this game are in fact useless, which is bunk.
Hull Resists caps at what? 50% while damage caps at... oh there is no cap. My problem lies in the fact that healing and damage are both at an extreme. There is zero point in tossing heals to a person and still have them die. All the bonus sets and powers just exaggerates the problems of a flawed system.
I never stated that other ships are useless... the title of the tread is Too Unbalanced. Sorry, if I think that some sci powers are overpowered, or that escorts can tank too well. You only support the status quo because it benefits you. Once again everyone is an expert...