The Fair Player Vs Player
View Single Post
Join Date: Dec 2007
10-14-2011, 11:22 AM
Originally Posted by
Perhaps actually participating in PVP at the top tier against the best fleets in the game and scoring some kills before you go deciding on hosting your own event.
Here is were i pick apart why these rules are epic fail.
Limiting all science those powers, without allowing scramble 1-2, just makes all healing powers go into the science slots. It justs make it way to easy to put up a wall of healing and defense against any attack, you will have extend shields is pretty much invulnerability and mass tac team getting thrown around like no tomorrow. You take away a teams choice to run which science powers they want or how many shockwaves they want then you servery limit the game to a boring heal fest of tac team and extend shields cheese.
I have played in events where scramble was removed and subs & sensor scans are way to easy to clear, tactical teams fly everywhere its almost impossible to get a kill due to the excessive healing from the extra sci powers available and the lesser need for science teams which increases the frequency of tactical team which is pretty much a mobile invulnerability power.
Mines on ships have no place in any serious pvp match. They are the weapon of noobs used by cheese players designed to make targeting harder, which got fixed as cryptic added an ignore mines/pets targeting option. So if fact they do nothing at the moment, with the exception of chronton mines which slow people engines even then the counter is just to run FAW on a heal cruiser and thus nullify them completely.
The alternative of no FAW and no Mines is far better as it removes the spam and the cheese of FAW.
Scramble is not broken, it has a counter its called teamwork, with the exception of SS3 which is unbalanced and a must take if allowed, SS1-2 are balanced in that the user sacrifices something in order to take that ability. Sure scramble is annoying, you have to call for a science team to get it off you, thats the whole fraking point of the ability, to disrupt a teams healing and or offence. Banning it because it requires actually effort/skill/teamwork to counter makes you just a noob as someone who plays with torpedo spread.
The current OPVP rules imho are a close to balanced as i've played in so far. Its just a shame most teams out there seem to think its ok to run whatever they want when queuing up against us. Running crap like torpedo spread and the like , totally disrespecting the game and our team. We see no reason to play in such matches, and this is whats killing PVP.
i mostly agree with u, but the opvp rules are just not balanced, as long as SS remains, NOTHING else will make it balanced (the disruption of healing is a good point, but the whole team being scrambled means ur pretty much forced to use it to make the other team suffer the same debuff to give urself some room)
and true coordination will break any healspamfest (as long as there's a single cruiser, 2 good cruisers can counter ever 3 sci chars)
it's not a sin to try :p