The Fair Player Vs Player
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Join Date: Dec 2007
10-14-2011, 01:44 PM
Originally Posted by
i mostly agree with u, but the opvp rules are just not balanced, as long as SS remains, NOTHING else will make it balanced (the disruption of healing is a good point, but the whole team being scrambled means ur pretty much forced to use it to make the other team suffer the same debuff to give urself some room)
and true coordination will break any healspamfest (as long as there's a single cruiser, 2 good cruisers can counter ever 3 sci chars)
it's not a sin to try :p
If your whole team is constantly scrambled all the time during a OPVP rules match, then you are doing something wrong, either you didn't bring enough science teams or you didn't bring enough attacking pressure so the other team taking that many ss1-ss2's ran out of heals.
QEW has fought against the best teams in the game that all tried the mass scamble against us, and it doesn't work. It leaves them way to vulnerable and we counter it by throwing the science team to the person that needs it most. Its still possible to heal teammates while under scramble so the issue of your whole team being scrambled isn't a big deal. Clearing the scramble from the target under attack or your escort which is attacking should be the priority, everyone else is not necessary
If our team can beat any heavy SS1-SS2 team using OPVP rules then so can anyone.
If you actually saw an RE vs QEW , or QEW vs TSI match using OPVP rules, you would see even with two escorts and multiple science, matches go for around an hour and each kill is earned, not through spamming cheese or scramble fests, but actually team coordination.
All taking away scramble does or limiting the game to 1 science, is slow the game down and make it too easy to heal and extends the length of matches and makes the game boring.
I'm done discussing this any further,