Dereliction Duty- An interactive Star Trek story. Over 100 hours in the making!
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Join Date: Dec 2007
10-15-2011, 08:29 AM
Ok, I have just finish your mission. It took me near 2 hrs, but I think they were worth it.
The story, as you said, is simple.. you don’t save the Federation here, but you manage to take a simple story and make it very interesting. Not only because you created 4 or 5 interesting characters (are they your toons?) but you also give us great mystery to resolve.
The technical use of the foundry was very good, you give us a lot of options to follow, and I appreciate that. Hoo, one question: Why you sometimes use a Constitution class for the contact NPC? You know you can use a Federation console as a promp, right?
The map were very good too, good job with the warp effect! The Atlas was great, but I have one suggestion, maybe rise a bit the roof of the Atlas, could be a bit uncomfortable with the game camera.
The mission is a 5/5, is a bit long, but I enjoy all the time. Well done and I cant wait for second part.