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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-16-2011, 05:25 PM
Posted in the other thread before I saw your redirect.
Originally Posted by Nagorak View Post
A lot of powers aren't included because I don't know exactly how they work/how to integrate them into the program. In theory I understand how Nadion Inversion works, but determining how much it affects dps output in practice can be a bit more tricky.

In this specific case the problem is that Nadion inversion halves the energy use of weapons. It's not really practical for me to retest all the weapons using Nadion Inversion (too time consuming, and also the power doesn't last long enough to be easily tested). So I'm left with estimating the effect, which I could do by just halving the number of weapons being fired when making the calculations, but then what do I do when it's an odd number of weapons?

I suppose I could average the results of one more and one less weapon, but at that point I'm not sure how accurate the figures would actually be. In general I don't want to mislead people into thinking something is better/worse than it really is, so when in doubt, I just leave it out. That said, I'll think about including Nadion Inversion with some sort of warning that it's just an estimation.
My Engineer can get Nadion Inversion to 82%+. I can fire 8 beams, all at 125 power...