Dereliction Duty- An interactive Star Trek story. Over 100 hours in the making!
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Join Date: Dec 2007
10-17-2011, 06:45 AM
Originally Posted by
Just finished your mission today...took me over 3 days....only because I've been busy....but the length was not a problem. It is good that you took your time to flesh out the mission with great depth. The mission was awesome...probably one of the best if not the best I've played so far and I have played majority of the top missions in the foundry.
I really loved all the details you put into the characters, the maps, effects, and the story. It created a depth which was totally immersive...it felt like I was in a real fleshed out universe....not a paper cut out. The characters and the environments seemed real. I loved your use of warp in and out effects for transitions.
Great job. Love the final battle in the end. It was epic...and I tried it without fleet support. It was awesome...a real challenge. Great work.
Thanks for the feedback. I'm glad you enjoyed the mission. As I mentioned in the last post, I was really worried at first about the length, almost to the point where when it finally came time to publish it, I wondered if I should even bother. Don't get me wrong, I like the mission and how it turned out, but I just wasn't sure anyone else would. At this point the response has exceeded my expectations, so I am very pleased and encouraged to hurry up and finish the sequel.
I'm also glad people like the warp effect. Initially that started out as sort of an experiment with the Foundry tech to see if it would work, but in the end I don't think the mission would have been possible without it. There wouldn't be any other way to make it seem like you're actually covering significant ground in the search, and having something like 5 more map transitions would have been horrible.
I'm curious, did you manage to succeed in the finale without support? Do you think my estimation of the difficulty was off? I've only really tested the finale on Elite, where I've found if I don't take even one or two of the ships I end up having a lot of trouble (in an Escort, it's a bit easier in a Cruiser). I wanted to indicate that the finale would be hard without support, but let me know if you think I should tone down the difficulty ratings at all.