Dereliction Duty- An interactive Star Trek story. Over 100 hours in the making!
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Join Date: Dec 2007
10-18-2011, 10:47 PM
I just have to say the way you did the effect to travel at Warp was genius, and the clever way you made it so that using invisible walls enemy contacts couldn't attack or be attacked was great. Not sure if you thought of those both yourself or found them somewhere else but I'm probably going to steal them.