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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
10-23-2011, 09:04 AM
Quote:
Originally Posted by Duke-of-Rock View Post
Greetings Brian,

Thanks for your detailed reviews and suggestions. It's amazing how we as authors can read through our dialogue 100 times and still miss things. Your catches and suggestions will prove to be very helpful in putting a polish on my series. Aside from the pathing bugs, I'm really glad you didn't experience any of the intermittent bugs that plague a good deal of foundry missions at the moment. It can be frustrating as authors when we see players have run into them and there is nothing we can do about it.
I know exactly what you mean. I run through my missions many times in a read through of the dialog, testing within the Foundry and even published testing. Still when I put the mission up for the public I run through it with one of my characters and find things I missed. The good thing about being an author is you understand the difference between a bug in the Foundry, like the pathing, and something the author is actually responsible for. As a general rule, I won’t slam an author for mistakes made while creating a mission. I offer them recommendations to fix the issues. Yes bugs are annoying but there is absolutely nothing in any of the missions worth being angry over. That is what the product support team is for. I know because I work for a product support team for unrelated software. I actually enjoy trouble shooting. That is probably why I like reviewing missions.

Quote:
Originally Posted by Duke-of-Rock View Post
I am very pleased you have enjoyed the series to this point. As is the case with most story arcs, I really hope to wrap the story up with a bang in part 5. It will be more combat heavy then the previous episodes, but as it is going to be the battle to end the Medusa's reign, it should be. I hope to keep the story as engaging as before so it does not just have a "shoot em up" ending.
Was that a spoiler alert? I am looking forward to playing the next episode in the series. So get to work now…

Quote:
Originally Posted by Duke-of-Rock View Post
I plan on using a good deal of your suggestions to edit my missions as soon as I am confident I can edit and republish without incident. I use a good deal of component completes in my missions and there is still a question to missions failing after republish with these story element tools. I'll let you know as soon as I have part 5 published. I have been guilty of "Tribbling" around with the Doff system, so it has slowed the progress of the last episode, but I hope to work on it Sunday and hopefully get it completed by next weekend.
I’ve heard there are some issues with “components” in missions causing problems but I haven’t seen it in any of my missions since they fixed the big bug that wasn’t allowing you to play a mission that had any components. My missions have lots of components too.

Quote:
Originally Posted by Duke-of-Rock View Post
Again, thanks for your reviews and I am very honored you are enjoying the series.

Craig
aka: Duke-of-Rock
You are quite welcome. Even though the community authored missions don’t really affect the characters development, except from an accolade and points perspective, the story affects me. I hope someday they’ll fix the character log recording for the mission so they show up like the cryptic missions. I am looking forward to the part 5.

Brian