TRIBBLE Maintenance and Release Notes - October 27, 2011
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Join Date: Dec 2007
A Crafting SOLUTION
10-27-2011, 10:21 PM
Ive been griping on here a lot lately, and i figure, if i am going to complain, then i need to offer up a solution, so here's my take on the crafting situation.
If there is no way we can convince the devs that dilithium has no place in crafting, then we need to go with a 'if you can't beat'em, join'em approach."
Devs, listen up! Crafting is useless if you have to work your butt off to get exactly ( or close to ) the same thing you can just buy anyway. PERIOD. So here's an idea: If you want to make high end items through crafting that are difficult to get, ,make new items that are WORTH IT. Make items that cannot be acquired ANY OTHER WAY. Make a whole new table of ultra high end items, that all have special names, or characteristics. We could have things like Phaser heavy Saturation Cannons, or Dual Tetryon Plasma Hybrid Beam Banks, or a Rapid Fire Quantum Torpedo. On the ground you could have things like Rapid Fire Sniper Rifles or overcharged Dual Pistols. WHATEVER. if i could rattle off a couple of ideas in 30 seconds, I'm sure you guys could do better with even a day. Give it consideration. Then remove the dilithium costs from all other crafting items, except this new high end category. I think that would be a win win for everyone.