Has Cryptic Killed Crafting?
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Join Date: Dec 2007
10-30-2011, 03:59 PM
Originally Posted by
Yes, they have killed the broken system that was crafting on Holodeck.
I never could understand how a game would allow players to craft amazing gear out of hardly anything, this never made any sense to me. Yet of course we all loved that we could create everything we wanted, not just for our mains, but our alts, our opposing faction alts, even friends and fleet members. It was a broken system that affected the economy as a whole, resulting in items that should have held some form of value to being as expensive as vendor trash.
I like the idea of adding Dilithium to high end gear. It represents what players would have had to do if Emblems had been the only way to acquire such items. The Tribble system does need tweaking though.
Whites - Anomalies
Greens - Anomalies, Trace Particles
Blues - Anomalies, Trace Particles, Dilithium
Purples - Anomalies, Trace Particles, greater amount of Dilithium compared to Blues
The way it is on Tribble currently is not this mountain/molehill grind people say it is. A few dailys/exploration missions and you can be crafting. I just think we need to move away from the mentality of the old system, because it was simply too easy to acquire, and that gear wasn't represented in value or worth, resulting in a very poor economy indeed.
The problem is they added 60% of your daily limit of refined Dilithium to even GREEN gear. It is a waste to even attempt to craft gear for your self until you can use the MX 11 gear.