Torpedo Spread Damage analysis
View Single Post
Join Date: Dec 2007
11-03-2011, 07:55 PM
Ok, all Torpedo Spreads, except Tricobalt, have been updated. You should get this update next week or so. This is what we did:
Made the spread attacks periodic, just like torpedo salvo. So instead of one big hit per target, each target gets hit with 2, 3 or 4 hits (same as salvo), and each hit calculates critical individually. This should alleviate the severe spike damage we have been seeing.
Each target is hit with a small AoE. This is unchanged. What did change is the splash damage now drops off, so if you are next to target that gets hit, you won't get the same full damage that he did. The further away you are from a target, the less splash damage you will get. The splash radius is 300 just as before and the damage drops off linearly (no fancy curves) so if you are 150 away from the target, you will get half splash damage.
Reduced Max Number of targets from 10 (a bug) to 3, 4 and 5 for Spread I, II and III respectively
Reduced Spread damage to 75% of its equivalent salvo
Updated the art and tooltiops
Removed the AoE from basic and Salvo torpedoes
These changes affect player and critter torpedoes
Hope this makes Spread more balanced and fun for everyone. We will be looking for your feedback.