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Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111030a.3

EDITED to add a known issue.
EDIT 2: added information about the skill point cap increase. (Thanks for pointing out the omission!)

General:
  • Each transwarp power now has its own unique icon to let you know which sector block you are warping to.
  • The bulletins window no longer pops up before the opening cinematic plays.
  • Dilithium refinement changes for gold players:
    • When a player logs in for the first time during a dilithium refining day and they have dilithium ore, it will refine all ore up to the maximum possible since the last time they refined ore.
      • For example, a player logs in on Monday and manually refines 2500 ore. They next log in on Thursday and we automatically refine 21500 ore
        • 5500 for Monday, and 8000 each for Tuesday and Wednesday.
  • Resolved an issue that allowed fleets to have duplicate names.
  • Foundry contact "Style" animations now play properly.
  • Updated Klingon crafting stores to include even-mark items with dilithium costs, and dilithium costs for all Mk IX and XI items.
  • Resolved an issue on the Bellerophon where any other stanchion would be upside down and wonky.
  • Players will no longer be able to lay mines or cover shields on Earth Spacedock or in QoínoS.
  • The color picker no longer defaults selection to a recent color instead of the color in the main palette.
  • Re-enabled the ability to right-click equip items when there is already an item in the correct slot.

Powers:
  • All New Skill System:
    • The skill point cap has been raised by 50 points.
    • When you log in after this change:
      • All of your skill points will be refunded to you and you will have none spent.
      • When you enter a map you will be prompted to spend your skill points.
        • If you do not spend your skill points you will be prompted on every single map to do so.
    • All Space Skills have been changed.
      • The effects of all space skills are more transparent.
        • Most simply improve a function type directly.
          • Such as improving all healing or all control powers.
        • Alternately, the skill may simply grant a direct bonus.
    • Training/Command skill branch is gone.
      • No more ship captain skills.
        • There are just flat ship bonuses that apply to any ship you fly.
        • This is designed to let you swap ships painlessly.
    • The space weapon skill branch no longer has energy/torpedo type skills.
      • This is designed to let you swap weapons painlessly.
    • There are a lot fewer skills now. As such, the cost has increased by 50%.
    • All space powers and abilities have been adjusted to utilize the new skills.
    • All Items that affected skills have been updated.
      • This significantly impacted Science Consoles and Defector Dish Items. They have all been adjusted to utilize the new skills.
    • Ground skills, powers, and items remain unchanged for now, except for having their costs updated.
  • Changes to the Excelsior have been reverted back to the state that it is on Holodeck.
  • Due to player feedback, Devidian powers and abilities have been tuned down slightly.
  • Carrier AI updates to fighters & raiders:
    • On Attack mode, craft will now follow you if there are no more enemies to fight, until you target a new enemy or are attacked.
    • On Recall mode, craft will engage full impulse to follow you if they are too far away.
    • Intercept mode has received overhauls.
      • Your craft will intercept enemy mines, fighters, or torpedoes within 12 km preferentially, and will still attack enemy ships if no other small targets are available.
    • Updated all carrier fighter pets so you can equip more than one.
    • Buffed player carrier pets to compensate for reduction of waves from 3 to 2.
    • Updated carrier pet store so you can only buy certain pets if you own the correct ship.
  • Gorn Aceton Assimilators can no longer be deployed while cloaked.
  • Slightly reduced potential displacement distance for additional Gravity Wells formed by Gravimetric active roster duty officer power.
  • Targetable torpedoes now have a very high defense value; approximately three shots in four will miss.
  • Reduced max number of targets Torpedo Spread can hit.
    • Was incorrectly set at 10. Now itís 3, 4 and 5 (based on Rank of the spread).
      • Tricobalts remain at 2,3,4 max number of targets.

Duty Officers:
  • The Sickbay tab will now display Duty Officers in sickbay, instead of showing Sickbay assignments.
    • Sickbay assignments will now be displayed on the Assignments tab.
  • Request Duty Officers will now display the appropriate Duty Officer Packs from the C-Store, as well as the Recruitment Packs.
    • This tab will also allow you to open the packs, without having to hunt for them in your inventory.
  • Recommendations should now default to the First Officer if you do not have any bridge officers for the department head.
  • Duty Officer assignments will now display a pie graph of the various success rates.
  • Duty Officers on assignment will now display the time remaining on an assignment in their dossier.
  • Updates to commendation accolades to make them award more smoothly and added correct icons.
  • Resolve an issue where the specialization icon was not disappearing.
  • Duty Officer assignments will now always appear in the Completed List before going to the Assignment Log until you read it.
  • Moved Assignment Log to its own tab.
    • The Assignment outcome now displays for assignments in the Assignment Log.
  • The available assignment lists will now display the assignment with an error if you do not have enough duty officers to satisfy all of the slots.
  • Added failure message when unpacking a cadre duty officer recruitment assignment and your reserve roster is full.
  • Reduced Military resupply assignment commodity requirements.
  • Ensure that in the rare event of 20 failures/disasters, assignments will not be lost.
  • Reduced Reassignment assignment durations, lockouts and Dilithium rewards.
    • Reassignment assignments now take an hour and have essentially no lockout time.
  • Added Brig tab that stores up to 20 Prisoners.
    • Only new Prisoners will be eligible.
  • Added Passengers tab that stores up to 20 Colonists.
    • Only new Colonists will be eligible.
  • Added Cargo Bay tab that shows you all commodities you have in your inventory or your personal bank.
  • Most Uncommon or rarer assignments will now require at least one slot by specialization rather than department.
    • The other slots may or may not also require by specialization rather than department.
    • Not every assignment will follow this model.
  • Added additional sector block for Federation prisoner exchange assignment.
  • Sector assignments have been broken up internally into "long" ones that are 20h or longer, and "short" ones.
    • The sector assignment distribution can have up to three long assignments; the rest will be short assignments.
    • Long assignments of 20h or more now have vastly improved CXP rewards compared to before.
    • Many assignments have had their durations changed; some have had their rarity changed.
  • Reduced the sector assignment refresh rate from four hours to two hours.
  • Re-named trait "Trader" to "Cunning" and trait "Diplomatic" to "Tactful".
  • Bridge officers on the ground will now take advantage of your active rostered duty officers.
  • Added red warning text to descriptions of assignments where you can lose duty officers of green or better quality.
  • Added death text to "not really dead, but still removed from your roster" assignments such as dropping colonists off or reassignments.
  • Added long-duration Trade assignments and short-term Medical assignments. More of both still intended.
  • Reduced Military resupply assignment commodity requirements.
  • Renamed anomaly assignments to include the basic data sample given.
  • KDF prisoner exchange no longer gives DXP.
  • Added civil engineering, routine shipboard medical, shipboard development and many other assignments.
  • Made Gold Pressed Latinum assignments rarer and mostly in outlying sectors.
  • Increased max CXP to 150,000.

STFs:
  • Normal and Elite versions of all STFs are now available from the Queue.
  • STF trash mobs drop loot slightly more often.
  • Every Weekend a specific STF is showcased as an event.
    • Running the specific STF on its weekend will give players more EDCís (formerly known as Common Salvage) as well as slightly more Dilithium Ore.
      • The difficulty (Normal or Elite) of the STF will determine the bonus amount you will receive.
    • This is an ongoing event that will happen every weekend, however the specific STF will change from week to week.
      • Check the in-game calendar in the Events section of your Journal for more details and for the schedule.
  • Queue Auto-Teaming may still have some issues, but we think we may have found them all. Let us know if you see auto-teaming issues.

Missions:
  • Under the Cover of Night: Can now scan Freighters while moving
  • Night of the Comet: Resolved issue that occasionally allowed bar fighters to become invulnerable.
  • Night of the Comet: Changed the D7 Cruisers to a weaker version.
  • Hana System: Destroying the turrets before the rendezvous with the U.S.S. Mirek no longer blocks mission completion.
  • War is Good Business: Captain Mok is killable once again.

Known Issues:
  • There is an issue that allows certain ship powers to be used on every ship without having to equip the related console:
    • Emission Seeking Torpedo
    • Photonic Shockwave Torpedo Ė Load
  • Ki'tang Bird-of-Prey cannot be obtained for free with a Captain ship plaque.
  • All maps entered via a queue will boot you out 5 seconds after the mission is complete.
    • This includes STFs, so grab that loot as fast as possible.