New Space Skill System - skill points
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Join Date: Dec 2007
11-04-2011, 02:24 PM
I don't have enough experience with the old tree to say "the new one sucks" but a couple of things do leap out.
Sci stuff (my holodeck toon is a sci cap) seems to be heavily weighted towards the more expensive end of things, with 3 at T5. To make things worse, the resistances to those sci powers are T4.
Having (as an example) Hazard Emitters boosted by an engineering skill seems, well, wrong.