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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-05-2011, 07:34 PM
Not to steal anyone's thunder but this is a good thread and good idea. I thought I would throw my results into the mix for comparison. Thank you for publishing this OP.

Tribble Build

http://i90.photobucket.com/albums/k2...5-10-29-01.jpg

http://i90.photobucket.com/albums/k2...5-10-29-11.jpg

Holodeck Build

http://i90.photobucket.com/albums/k2...5-16-45-42.jpg

http://i90.photobucket.com/albums/k2...5-16-45-33.jpg

http://i90.photobucket.com/albums/k2...5-16-45-21.jpg



1st number is Intrepid-R on Holodeck, 2nd is Intrepid on Tribble, colored to show which came out ahead, red for Holodeck, blue for Tribble.

Note the powers nerf from the Tribble build. Target Subsystems, Sensor Scan and Science Fleet have been particularly hit hard as Geko warned us they would be. That was definitely followed through on.
Captain Geko wrote: "The effectiveness (magnitude or duration) of those skills will be modified to approximately 75% of what you can achieve now with full skills. For example, if an ability would grant a base 10% debuff, and could be improved to a 20% debuff if you have max (9 levels) in all 3 skills that affected that ability, then that ability now will just come with a flat 17.5% debuff."


Defense 59.8% // 58.3%
Hull HP 35,101 // 35,101
Hull Repair 60% // 128.5%
Shields 13,841 // 13,841
Resists 22.6% // 24.3%
Accuracy 15% 15%
Crit Chance 4.5% // 3.4%
Crit Severity 75% // 59.1%
Speed 23.93 // 23.03
Turn Rate 25.1 // 22.7

Beam Array 155(124) // 266(213)
Tricobolt 15,143 // 14,375
Quantum 5,669 // 5,391



Power Levels
40/25 50/25
69/50 71/50
56/25 57/25

125/100 125/100


Target Subsystems I -45 Shield Power Setting // -36 Shield Power Setting
Target Subsystems II -60 Shield Power Setting // -48 Shield Power Setting

***At max skill Tribble's version of Target Subs II just became as good as Holodeck's version of Target Subs I

Emergency Power To Shields I 1,462 - +22 - 18% // 1,346 +22 - 18%
Emergency Power To Shields II 1,950 - +32 - 22% // 1,794 +30 - 24%


Science Team I 2,149 Shield Regeneration // 2,018 Shield Regeneration

Hazard Emitters I 14,587 +22 DR // +13,195 +23 DR


Scramble Sensors I 14 seconds (non spec) // 13 seconds (non spec)

Tractor Beam III 116 Kinetic Damage x42 (102 DPS) // 93 Kinetic Damage x42 (82 DPS)


Transfer Shield Strength II 1,149 - 327 - 18% // 1,277 - 364 - 18%
Transfer Shield Strength III 1,436 - 409 - 22% // 1,596 - 455 - 22%


Gravity Well III **Holodeck tooltip broken** // 2,076 Kinetic Damage per/sec -0.53 Repel

Sensor Scan -97 All DR // -68 All DR

Subnuke - 252 % // -233%

Science Fleet 40 % DR to shields // 33% DR to shields

In conclusion, the skill tree was a serious nerf.

I can get better results from the Tribble build with a Positron Deflector and Starfleet Elite Engines coupled with the Starfleet Elite Shields. The two builds posted above are as identical as I can get them accompanied with the counterparts gear from the other server. Changes in consoles have been accounted for and appropriately adjusted on the Tribble build. Deflector, Engines and Shield remain the same.