Very Important! Space Skill System Feedback
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Join Date: Dec 2007
11-05-2011, 08:55 PM
Originally Posted by
I like where you are heading with this. In my opinion, there are 3 roles that you can play:
2) Healing (which substitues for tanking most of the time)
I believe that the skills to perform the role to the highest degree, the other role abilities should suffer. So, if you are a tank / healer, your damage and control abilities should be weak, etc. The same goes for the Damage role... if you can do high damage, your ability to survive or control should be weak.
So, the skills that help with the most damage, control, or healing should be Tier 5, and so on down to Tier 1 which is the generic skills that most captains would have (basic weapon training, power levels, etc.)
At least one person gets it.
Currently tribble skilltree is so horribly unbalanced, i really hope it gets some drastic changes.