Skill Changes - Before and After Comparison
View Single Post
Join Date: Dec 2007
11-09-2011, 07:46 AM
Originally Posted by
Call me a slowpoke, but dare I say it - it's not the skill system that's the issue with starship performance. It's the consoles.
Nearly all consoles have been either changed or nerfed. The one responsible for Hazard systems is now a Stealth console, while tactical consoles that buffed cannon or beam damage are now worse than a console responsible for a specific damage type (phaser, disruptor etc.).
Even though I maxed nearly all essential skills, I was surprised that my Marauder had a problem with power transfer rate. It was then when I noticed a console like EPS Flow Regulator Mk XI (blue) now provides only +70% bonus, while on holodeck it's equivalent gives +105%.
I'm not much of a math guy, so I just compared several essential performance aspects of my characters on holo and tribble. In some cases it was better, like the DPS on my escort, while in others it was bascially the same, or worse (transfer rate). I'll check the exact difference after unequipping everything from my ships later.
I don't think this was the right step. Skill system is one thing, but it's mostly the consoles that were nerfed. Check into it before you blame just the skill changes.
I've heard the same thing from other sources as well. I'm just now developing my toon far enough to see how this shakes out.
It's also been said that the skill tree is still a WIP (work in progress) and that ground skills will be seperate from space. Let's hope that this is accurate information as well.
I have suggested that IF the ground skills are seperate that they could be added on to as a result of completing missions tjhat are related to tat area of the game. IF a player does not want to expand into the ground combat aspect of the game then (obviously) the skill points or tree in that area simply would not be used. On the other hand ... it allows other players who spend time in BOTH to make good use of skil points where they are needed without having to sacfrfice the ability to play the game affectivly on the ground or in space.