Path to F2P Dev Blog #18
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Join Date: Dec 2007
11-09-2011, 04:21 PM
I aplogize if this has already been brought up. I haven't had time to read the forums much, or even play the game much. Building my new ubber PC has been taking all my free time. Nevertheless, I saw this blog post and was excited to see the changes, and I like what I see.
HOWEVER, the most fundamental issue with the skills in my opinion is the need to split the skill tree for space and ground with separate points to be spent on each skill tree. Since ground sucked originally, most players invested very little or no points at all in ground skills. Yet that's 50% of the game! PLEASE split the skill tree and reward skill points for each type for every mission that currently gives you skill points.
BTW I'm not saying to reward LESS points, I'm saying make two types, and double the amount you receive. Since the two types of gameplay never interact, this won't break anything, just make the game better.