Skills Revamp Feedback
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Join Date: Dec 2007
Have to be honest...not a big fan..STO gave in to the crybabies
11-13-2011, 12:26 AM
First let me nip some responses in the bud...YES I KNOW this is a game. But there is a difference between suspension of disbelief for fantasy/imaginary elements of the game and ignoring logic, reason, and knowledge of elements of the game.
So STO did it with the new skill system gave in to all the players who were crying about "My captain can't fly every type of every ship at maximum level and effectiveness". "I cant max level every skill."
The new skill system has two major faults
1)with the ship abilities in space: that essentially all the ships regardless of type, function and design are all actually the same and people "captaining" them would be equally good at them all. This is like saying because you got your drivers license you could also drive a bus, a tractor trailer, or a formula 1 race car as well as you drive your civic. This is simply illogical and completely false. Yes the basic principles for driving all the vehicles are the same. But to truly excel at driving each/any of them would take knowledge and experience and time learning about that specific vehicle. Someone who has a pilots license for flying normal civilian aircraft, like Cessna and Piper Cubs, is not automatically an expert pilot of commercial airliners or fighter jets. Again it would require specific knowledge, training, and experience with each type of aircraft.(indeed the FAA requires separate certifications for some dozen different types of aircraft.) The reason is simple the all the different types of vehicles are designed differently for different purposes and using different unique systems that are not all equal one to the other.
2)with the new space abilities, it seems that the skills are now simply lumped together based on their intended effect; and here again, all skills are assumed to be the same and one equivalent to any and all others. Simply preposterous. For instance, if your goal is to make a fire, just because you can strike a match, or flic your Bic does not mean you are equally capable of starting a fire using any known method (like using a fire bow, or flint and steel, or a battery and some steel wool.) The procedures and methodologies are vastly different and proficiency with one method does not grant proficiency in any other method; let alone them all.
A more specific game example: the new flow capacitors skill. Which now covers both shield drain abilities and energy drain abilities, in and of themselves two completely different systems but anyway...lets look at draining power from a ship. There are probably dozens of ways to drain power from an "electrical" system. One might be able to surround that system with an ion cloud of oppositely charged particles which would attract the particles in the system to bond with them thereby removing them from the system...or maybe a simple strong magnetic field of opposite polarity would be sufficient...or maybe simply increasing the resistance of the components of the system itself so that more energy is actually lost as it moves through the system would work...or...well you can see there are several different methods that might work and the procedures, methodologies, knowledge, and skill to create one of these effects does not mean you know the procedures and methodologies, or have the knowledge and skill to implement the others.
In short there is nothing wrong with not being able to know and do EVERYTHING! There is nothing wrong with having to make choices...or make sacrifices in one area to improve in another...we all do it everyday already.