Skills Revamp Feedback
View Single Post
Join Date: Dec 2007
11-14-2011, 05:49 PM
I like the new skill tree, but it is really confusing. Like the skill that boosts hazard emitters in now in engineering?
That doesn't make sense. If the skill boosts a science ability, it should be in science. Oh, and you don't have a skill that boosts Polarized Hull. Also, considering how many points it takes to skill into stuff, you are going to need to make ground separate otherwise no one will spec into ground. Also, please make it very clear on what skills boosts what. On the Live server it says:
It makes it very easy to read on so forth. I like the new descriptions, but please also make it very easy to read on what it affects.
Keep up the good work!