Carries on test server
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Join Date: Dec 2007
11-15-2011, 12:57 PM
I’ve been using my Vo’Quv on Tribble for a bit more than a week now and I’ve noticed quite a few things are possible now with it.
The new skill system makes it possible to use many skills that were not has practical to the Vo’Quv in the past due to its horrible turn rate.
The BOP are not very powerful; however, they are a bit more durable.
The new commands that we can issue to our deployables all seem a bit buggy
Attack Run only seems to work well when the target is about 3-4 k away from you
Escort seems to do nothing at the moment. I’ve tried to have my Bop escort and ally and all they do is stick to my backside.
Intercept seems like it should be called Attack Run. I use Intercept and my BOP go after my target and swarm it. Intercept does not seem to work on projectiles.
Recall works when used my BOP return but then I cannot get them to do anything else and must spawn more BOP.
Another thing that I’d like to point out is how much more effective the flying fish Carrier is now.
I was teaming up with a person using Kar'Fi Battle Carrier last night while farming the Cure Space battle for Borg salvage and I was blown away at how effective his build was.
Myself and the guy in the Kar’Fi were asked to defend the Kang while the rest of the team took out the Borg hubs.
At one point our 2 Carriers were holding off 3 Borgafide Raptors and 2 Borgafide Battle Cruisers.
It took me just about 4 minutes to take down one of the Cruisers and heavily damage one of the Raptors; however, in the same amount of time, the guy in the Kar’Fi was able to crush though all of his targets and help me finish off the Raptor
I’m going to be experimenting with different Vo’Quv builds to try to take advantage of the new skill system, the possibility’s seem almost endless now.
I’m not going to let some dude in a flying Tuna embarrass me and my Vo’Quv like that again