View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-15-2011, 10:50 PM
Originally Posted by MustrumRidcully View Post
. And changing the game dynamics to move from the infinite healing vs not quite infinite damage potential broken by infinite science spam looks like a giant task that I am not sure can be handled.
Maybe we have to settle for science spam losing its annoyance factor somewhat. (E.g. "nerf" Scramble, but not SNB), and a few of the heal annoyance as well (for example: Tactical Team nerfs Tacticals two-fold - remove APB and FOMM, and nerf spikes - so splitting the skill or otherwise nerfing it may help)
Have been playing this game since launch and i gotta say .. huh ?