Torp Spread Fix On The Way!
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Join Date: Dec 2007
11-15-2011, 08:50 PM
Originally Posted by
. And changing the game dynamics to move from the infinite healing vs not quite infinite damage potential broken by infinite science spam looks like a giant task that I am not sure can be handled.
Maybe we have to settle for science spam losing its annoyance factor somewhat. (E.g. "nerf" Scramble, but not SNB), and a few of the heal annoyance as well (for example: Tactical Team nerfs Tacticals two-fold - remove APB and FOMM, and nerf spikes - so splitting the skill or otherwise nerfing it may help)
Have been playing this game since launch and i gotta say .. huh ?