DOFF Casualty Rate Too High on Some Mission Types
View Single Post
Join Date: Dec 2007
11-16-2011, 12:30 AM
I thought the original intent was to NOT allow rare Doff deaths? Maybe the change was made after seeing that it's too easy to keep a max 100 roster. Packs will be sold, so Cryptic is going to want them at least somewhat consumeable. I would like to see the blue and purple (or purple at minimum) protected. i could've sworn they said rares would get injured but only commons would die.