Why put a cooldown timer on STFs?
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Join Date: Dec 2007
11-18-2011, 05:10 AM
Originally Posted by
I have a LTM. I play KDF. I do not percieve that as a KDF player I have gotten my moneys worth due to the lack of immersive mission content for the KDF faction. If I were a monthly subscriber I would have left STO a year ago. I do not feel appreciated as a customer. I do not feel the Cryptic wants my business. I do not valued. The foolishly constructed dilithium economy say you don't count. You crippling of the crafting system and creation of more complexity for cafting says this. The Failure to address simply bug for weeks on end say this. The Corporate attitude of Cryptic towards its customers say this. SOme individuale cryptic personall have been forthcoming and truely love what they do. But the problems are lack of clear direction at the top, a lack of common sense, and a strong lack of understanding of thier current user base and the f2p user base they hope to market the product to.
F2P players are not going to be anywhere as patient as the current user base and other then a little bit of time have NOTHING invested in STO
. The sooner they get that, the sooner things improve around here.
I agree. Timers on the STFs seem restrictive and limits gameplay.
Its difficult enough to get a team much less by putting a timer on the activities.
THis though is my big fear, F2P reactions. The will be pitchforks, torches and gnashing of teeth.
If you have not teeth to gnash, teeth can be provided.