Stop the Signal Stopped the Game, Story Chaining glaring weakness on tribble
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Join Date: Dec 2007
11-27-2011, 06:55 AM
Originally Posted by
My point is, why did they go through this "extra step" of allowing skipping instead of just reverting to the old build which essentially does the same thing. It seems like a waste of resources to first develop the linear system followed by another waste of resources to add in a "skip" function. So, their answer to the first system which we pointed out was bad, and they acknowledged as bad, was to sink more time and money into it instead of scrapping it.
There in lies the whole issue. A refusal to just call something bad, revert and move on. Stubborness will just waste everyone's time and money.
They wanted to make it clear what order the missions were supposed to be played in. It was kind of awkward in the old system because the accept dialogue for some missions would reveal the outcome of a mission you hadn't completed yet.