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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-28-2011, 06:09 PM
Originally Posted by Leviathan99
You can hit the cap in a day and a pack of redbull with most games. Gear and shinies are what take weeks.

Still, I'd reiterate what I've said before about not tying rank to level because that only intensifies the perceptual problems with a rapid ascent from Ensign to Admiral.

Really, I'd prefer it if we spent the tutorial as Commander and the game was Captain 1-50, with Admiral pips and titles being an optional unlock at high levels. Or if they made Captain 1 - VA 1 into Captain 1-21 and just made the admiral titles and pips cosmetic unlocks you get at Captain 11, 16, and 21.
I don't disagree. I posted in some thread (can't remember which) a rank scale that had captain at the upper bound. Given that ranks such as Lieutenant Junior Grade went ignored (honestly that has always bugged me) it is possible to do so while keeping the existing tier system intact. If I were to be stuck at any rank in the Trek universe I'd want it to be Captain.