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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
11-29-2011, 08:17 PM
Originally Posted by boglejam View Post
Some of that, some of the fact that game time is almost equal to real time in some tasks. There is a fine line between MMO game and life-simulator that I think gets a little fuzzy. It has really good parts, but really monotonous parts, too.
As a great man once said (who I've quoted once tonight already - what a guy) "You can please some of the people all of the time and you can please all the people some of the time, but you can't please all of the people all of the time."

Thing is, what I'd want is a game where people who literally have nothing else to do can pay 15 bucks a month to wile away their hours in-game and have plenty to do, whereas those folks who can only play a few hours a week maybe, would also have engaging gameplay. Those two types of gameplay would no-doubt differ hugely of course.

One would be considered dull and boring by the other other, and vice versa one would be considered way too quick bang bang skid skid to be of any appeal.