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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-30-2011, 04:02 AM
Match wins? Hmmn, this may be the rare event when you didn't think one through MustrumRidcully. If you go by match wins, then pug players will all suck and premade players will all be great. While there may be some correlation between how good you are and how likely you are to play in premades, any player looking to advance on the leader board for matches will have to avoid all pugs, just so he doesn't get paired with newbies.

I think Roach has it right. The only way to do a decent leaderboard for STO would be to include all sorts of combinations for comparison. Tracking the kind of data necessary may be more of a technical hurdle than we think.
The match-making thing is not just there so you feel good about yourself. It's also to be there to ensure that matches are reasonably "fair". So yes, you absolutely have to measure wins or the win/loss ratio, and yes, it means if you want to be on the top of the ladder, you have to join a premade.

I am all for having additional statistics per player and character that measure, say average DPS per match, DPS over time, healing per match and what not. But these metrics do not help with a match-making system.