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Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by The.Grand.Nagus View Post
Greetings everyone! I'm happy to tell you about a little project I am working on: The Nagus Dailies. In a nutshell these are short 5 minute Foundry missions that are each based around a common "Trek" theme and can be played every day to complete the Foundry daily and get your 3 emblems(soon to be dillithium).

Why would you want to play the same missions every day? Well, they wont be same. At least not exactly. Each mission will have the same general Trek based theme each day, and the themes are:
  • Distress Call - rescue a ship under attack(space combat)
  • Strange New World - perform the first ground survey of an unexplored planet(optional ground combat)
  • Station Supply - resupply several remote research stations(optional space combat)
  • Boarding Party - a simulation where you defend your ship against boarding parties(ground combat)
  • Colony Defense - defend a small colony against raiders(ground combat)

I hope you enjoy these missions, and if you do please share them with your fleet[/color]
Federation Mission - The Nagus Dailies
Author: The.Grand.Nagus
Allegiance: Federation
Project IDís:
Distress Call: ST-HTEBZM9LK
Strange New World: ST-HHHFZQTU2
Station Supply: ST-HRWNGTRIV
Boarding Party: ST-HF3B59XQV
Colony Defense: ST-HEZA8J4ZQ

----------Report Start-----------

Summary: For a series of daily missions that you plan to update each day these are all great missions. Iím sure they will draw lots of players in and they will thoroughly enjoy them. The concept is also an excellent idea. The map designs are great and all the battles were tough but not impossible. The story dialog was excellent. I would recommend these missions to anyone who likes great map designs with nice simple plot dialog and tough battles.

I mention the use of "Continue" as a response button for all the "Grant Mission dialog" and maps. I just think it is better to have the player respond in some way to the dialog being displayed. This is particularly true when it comes to a report from the bridge officers and away team members. That is not to say there isnít dialog where a response of "Continue" makes sense but that would be when the player is reading a computer log or something along those lines.

Below are a couple of things I noted while playing each mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: The descriptions are well written and very detailed for each mission. I noted no spelling or grammatical errors in any of them.

Grant Mission Dialog: The dialog for all the missions is well written. I noted no spelling or grammatical errors with this dialog. I noted only a couple of items in each to consider changing:
For "Distress Call": ST-HTEBZM9LK
-Consider changing the response button "Continue" for the first dialog to read "What happened to the signal" or something along those lines. Consider changing the second response button "Continue" to read "Set course for Wolf 359" or something along those lines.
For "Strange New World": ST-HHHFZQTU2
-Consider changing the response button "Continue" to read "Set course for the Kei system" or something along those lines.
For "Station Supply": ST-HRWNGTRIV
-Consider changing the response button "Continue" to read "Set course for the Beytan system" or something along those lines.
For "Boarding Party": ST-HF3B59XQV
-Consider changing the response button "Continue" to read "Acknowledged" or something along those lines.
For "Colony Defense": ST-HEZA8J4ZQ
-Consider changing the first dialog response button "Continue" to read "Where was that signal from" or something along those lines.
-Consider changing the second dialog response button "Continue" to read "Set course for the Pellme system" or something along those lines.

Mission Task: Consider adding the location of the first custom map to the task for all the missions.

Mission Entry Prompt: This is a very good use of the prompt for all missions. I noted no spelling or grammatical errors with this prompt.

MAPS:
For "Distress Call" map: Distress Call: This is a great map design and the battles are tough but not impossible. I noted no spelling or grammatical errors with this dialog or any issues with the map. I noted only one thing to consider changing:
-Consider changing the response buttons "Continue" to something appropriate to each dialog. For the initial dialog you could use "We shall see" or something like that.

For "Strange New World" map: New World H: The map design is excellent. The optional battles where definitely a nice touch. I did notice that they seemed to be along the most direct path to the next survey site. I noted no spelling or grammatical errors with this dialog or any issues with the map. I noted a couple of items to consider changing:
-The initial dialog; consider changing the response button "Continue" to read "Very well" or something along those lines.
-The final mission dialog; consider changing the response button "Continue" to read "Acknowledged" or something along those lines.

For "Station Supply" map: Resupply Stations B: The map design is very well done. The battles are tough but not impossible to beat. The dialog is well written. I noted no spelling or grammatical errors with this dialog or any issues with the map. I noted a couple of items to consider changing:
-The initial dialog; consider changing the response button "Continue" to read "Very well" or something along those lines.
-The "Resupply station Alpha" dialog; consider changing the response button "Continue" to read "Always happy to help" or something along those lines.
-The "Resupply station Beta" dialog; consider changing the response button "Continue" to read "Good luck" or something along those lines.
-The "Resupply station Gamma" dialog; consider changing the response button "Continue" to read "Will do" or something along those lines.

For "Boarding Party" map: Holodeck C: This is a well designed map. The battles are outstanding, tough but not impossible to beat. I noted no spelling or grammatical errors with this dialog or any issues with the map. I note only one item to consider changing:
-Post battles dialog; consider changing the response button "Continue" to read "Great job everybody" or something along those lines.

For "Colony Defense" map: Colony Defense G: The map design is very well done. The battles are very tough but not unbeatable. I noted no spelling or grammatical errors with this dialog or any issues with the map. I note only one item to consider changing:
-The "Speak with Colony Leader" dialog; consider changing the response button "Continue" to read "Our pleasure" or something along those lines.

---------End Report----------

Thanks for authoring and for giving me the chance to review your work. These are all great concepts for the daily mission. I thoroughly enjoyed them all and I am sure everyone else will enjoy them and appreciate your efforts to update them daily.
Brian

This critique report also filed 11/30/2011 on forum posting for: The Nagus Dailies: Now Live!