Klingon Battle Cruiser PVP
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Join Date: Dec 2007
12-12-2011, 03:41 PM
Originally Posted by
If you actually want to be of help run beam arrays. Try to keep your weapon power as high as possible but focus on healing and supporting your team. You should be able to help keep some pressure on the opposition with decent sustained damage. If the team is getting into a position to where they need more healing then change your pre-set energy levels if need be to help keep them alive. Make sure to include at least one version of Extend Shields.
In my opinion flying around with cannons as an engineer in a KDF cruiser simply not of much benefit. You end up spending to much time worrying about lining up targets when you should be paying attention to health bars and incomming attacks not only on yourself but on more vulnerable allies. If you really want to load up on cannons switch to a different ship.
That style of play is better suited to a flight-deck cruiser IMO.
The other thing is that dedicating yourself to healing doesn't always work with PUGs -- especially not on the KDF side.
The big risk PUGing with a healing spec is that you'll end up on a team with no heavy DPSers (and that seems to happen every time I roll out in my Marauder) I usually see at least 1 carrier and one science ship In KDF PUGs, so that 2 our of 5 non-DPSers. Add 1 healing-focussed cruiser, and you're at 3 out of 5. So you've got to hope that none of the other 2 are beam cruisers, science ships, or carriers.
The second issue is that the cloaking ships almost always start too spread out to receive heals. generally a healing boat works best if it stays near any uncloaked ships, but the Raptors and BoPs usually start their attack runs on the opposite side of the fedball.
The third issue is that light ships tend to break contact the second they are threatened. There are a couple of players who tank pretty well in a Raptor or BoP, and they make great targets for heals, but most zip 20km away as soon as they get in trouble, which even if you manage to land the heal before they run is a waste. I'm *much* happier healing on the Fed side than KDF side because of it, the Feds tend towards tankier ships (and lower DPS) so there's usually someone sticking in the fight who needs healing.
I like switching over to a healing beam-bot when I'm on a premade, but it's really miserable to PUG with. But running a DPS cruiser with cannons is a lot of fun, as long as I keep a few heals and share them whenever I can. Lining up shots in a Vor'cha isn't awful.