Quote:
Originally Posted by Koopa27
Well mine is really simple and to the point.
3 DHC 1 DBB
2 Turrets
Rapid fire 3, Omega 1, Rapid fire 1, Tac team 1
Overload 3, beta 1, Tac team 1
Power to shields 1, Power to shields 2
Hazard Emitter 2, Transfer Shields 1
Settings of 100/50/25/25
Borg console.
Also, I have no Ensign slot as this is a BoP. Massive firepower with the cannons, almost always running off of Rapid fire, Beam overload adds a ton.
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I left this as mostly a Fed side thread, but it works with Klink Raptors too.
Birds of Prey are a different story though... MUCH more interesting layouts are possible for STF's

(Grav well AND Eject Warp Plasma anyone???)
My only comment is with Rapid Fire/Scatter Volley 3 vs. Omega 3. You actually get higher weapon damage with Omega III and said cannon skills at level 2. I did some testing with this to confirm, and its actually quite a large difference in damage output from your weapons using the better attack pattern skill.
Its also why Bridge Officers with Scatter Volley 3 are worth almost nothing on the exchange now.