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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
12-15-2011, 10:24 PM
Quote:
Originally Posted by kostamojen View Post
I did more testing with the Borg shield, Field Generator, and regen console. Also with the Emergancy Power to Shield 1 and 2.

It is indeed a VERY good setup, and I'm going to add it as a "regen" build.

I still have issues with big hull damage hits with this setups, and times when the EPtS's aren't able to hold up for short periods allowing the shields to drop.

My question is, what power levels are you running?
The twin EPtS set-up usually works well in both PVP and PVE. I usually minimize big alpha-strike damage by maintaining 70+ defense at all times.

I typically run the following power-levels in attack mode:
Weapons - 125 / 100
Shields - 57 / 35
Impulse - 57 / 35
Aux - 51 / 30

When employing Aux-based abilities, I'll divert power to Aux with these settings:
Weapons - 63 / 25
Shields - 57 / 35
Impulse - 61 / 40
Aux - 113 / 100

I flip frequently between power-settings depending on what I need at the time.

Quote:
Originally Posted by kostamojen View Post
You don't have to be 100% stopped to point and pew. Even going reverse gives you the "accuracy" defense bonus.

However, that is just an accuracy defense bonus, not an actual resist bonus. So moving wont save you from the huge torpedo hits.

And yes, I do run Elites, mostly Infected space due to the failure possibility on the other two. I've also completed KA with the secondary a few times with specifc skilled groups of people rather than pug groups. I don't have any defensive concerns with my current build minus the tactical cube of course.
I run my ship at 26+ impulse speed at all times -- this is the sweet spot for maintaining 70+ defense rating. The slower you go, the lower your defense drops, and the greater the damage you take per hit. I also use Brace-For-Impact very often because of how well it cuts down enemy torpedo damage. Transfer Shield Strength also helps out a a lot, though Tractor-Repulsors are frequently swapped in when nanite spheres get too close.