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Join Date: Dec 2007
12-19-2011, 12:00 AM
3 dual heavy cannons and a dual beam bank up front
3 turrets in the back
full mk x maco set (the gravitic ancor and a beam overload 3 is HUGE damage)
subspace field modulator
and whatever else you want
Field generator mk xi (rare)
Electroceramic hull plating mk xi (rare) x2
emitter array mk xi (rare)
+26 engergy damage (whatever you are running)
eng boff - emerg to shields 1, aux to sif 1
sci boff - hazard emitters 1, transfer shield strength 2
tac team 1, attack pattern (whatever), attack pattern omega 1
tac team 1, rapid fire 1, beam overload 3, rapid fire 3
emerg to shields 1
As far as weapons I've found that Plasma, Anti-proton and Disruptors are all quite effecive. Im not a fan of the phasers, polarons or tetryons. And yes I've run stf's with a load out of each type at least once to test them.
Now then the reasons I do the dual tac teams is they really help keep your shields up, aux to sif and hazard emitters are nice hull heals as well as HE clears plasma fires. The 2 hull plating consoles also drastically reduce the plasma damage to your hull. Basically im hitting tac team whenever its available for the tac buff and the shield heals. Also I generally keep Aux to sif active at all times as its also a hull damage resistance buff.
With this build Im able to solo the one side of khitomer accord while the rest of my team clears the other side. By the time they have cleared their side I usually have one transformer dead and at least have 2 generators on the 2nd one dead as well as cleared all the spheres and probes that come through the gate.