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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-18-2011, 11:03 PM
Quote:
Originally Posted by vexashen View Post
weapons:
3 dual heavy cannons and a dual beam bank up front
3 turrets in the back

Deflector:
Impulse:
Shields:
full mk x maco set (the gravitic ancor and a beam overload 3 is HUGE damage)

devices:
subspace field modulator
and whatever else you want

consoles:

Eng:
Field generator mk xi (rare)
Electroceramic hull plating mk xi (rare) x2
borg console

sci:
emitter array mk xi (rare)

tac:
+26 engergy damage (whatever you are running)

BOFFS:

LT UNI:
eng boff - emerg to shields 1, aux to sif 1

LT UNI:
sci boff - hazard emitters 1, transfer shield strength 2

LTC TAC:
tac team 1, attack pattern (whatever), attack pattern omega 1

CMD TAC:
tac team 1, rapid fire 1, beam overload 3, rapid fire 3

ENG ENS:
emerg to shields 1

Now then the reasons I do the dual tac teams is they really help keep your shields up, aux to sif and hazard emitters are nice hull heals as well as HE clears plasma fires. The 2 hull plating consoles also drastically reduce the plasma damage to your hull. Basically im hitting tac team whenever its available for the tac buff and the shield heals. Also I generally keep Aux to sif active at all times as its also a hull damage resistance buff.

With this build Im able to solo the one side of khitomer accord while the rest of my team clears the other side. By the time they have cleared their side I usually have one transformer dead and at least have 2 generators on the 2nd one dead as well as cleared all the spheres and probes that come through the gate.
I'm one of the other team members so I can vouch for this!

PS VEX! I'M POSTING ON THE FORUMS!!!!