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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-19-2011, 01:27 PM
Originally Posted by openair View Post
Except the ring on the third nacelle extends across the top of the nacelle, where the nacelle would block the light from the impluse engines (as the bottom of the third nacelle is higher then most of the saucer), leaving nothing to reflect.
Nonetheless, SciFiFan is correct.

The light and shadow mapping in a game engine is going to be less sophisticated than something that is pre-rendered for film. Optimization of shadows is an incredibly intensive process, and so it's highly likely that the depth-map shadows are using a lower resolution filter. (We know already that the shadow mapping in STO is horrible... Next time you're flying under an asteroid, take note of the jagged lines cast over your hull. The evidence is there.)

In other words: all you're seeing is the light from the impulse drive reflecting off the Bussard collector's trailing edge.