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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
12-19-2011, 02:12 PM
sci heavy BO's on a tac/BOP are very fun.


TT1, HY2, APO1, CRF3
tracbeam1, sciteam2, PSW1
epts1, epts2

on your tac initiaive runs your are solid with every 15 sec a CRF3, and are a lil weaker on downtimes due to not carrying more than 1 tac BO, but you are not looking for much staying power in a BOP. matter of fact swap out that epts2 for RSP and make great use of go down fighting.

the PSW/tractor beam combo is sick straight out of cloak.... everyone who's nubsauce will fall for this for a while.

other thoughts: using 1 tac team means you better be good with your shield balancing, but the sciteam is great for clearing sci crap and a nice shield heal. you should try to run 3/4 borg bet to max those innate shield and hull heals and hardens.

BO3 is still the best spike out there, but the miss rate is horrible. use ACCx3 weapons where possible and hold that target still to land more of them. you can make that work with this template as well...TT1, HY2, BO3, APO3.

my current testing / theory is looking this way tho...DEM, Disruptors, and the Theta Vent P2W lolconsole...

epts1, aux2sif1, epts3, DEM3
TT1, HY1, CRF2

again, just in testing now, i still need 1 Engie BO trained up to get this fully rolling if its that theta rad vent thing is key, you are looking to deal quick hull damage here, and if they are stuck in that sauce you let em rip with DEM3, CRF, FOMM, APB, blah blah blah... disruptor proc boom

have fun find new ways to kill bad guys!