Not sure Iím going to like the forced space and ground skill point split
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Join Date: Dec 2007
12-20-2011, 08:57 AM
I'm kind of iffy on it. While on one hand, I can see why players might want seperate skill point pools, or the ability to ignore Ground, I don't see why you'd do that.
Ground combat is inherently harder, and you have to do them as you level up, and by neglecting to ever put points into it, you're making the ground segments a lot harder then it has to be. So by kind of "forcing" it, they can at least fix that issue.
On the other hand, I think all my characters are more ground then space. It's just easier to overcome weaker skills in space, so I haven't put as many points into it. It also helps that space was revamped, so I only need 6 ranks in a skill to get training instead of 9.