The Skill Tree Forced Split!
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Join Date: Dec 2007
12-22-2011, 05:30 AM
Originally Posted by
The point where you are allowed to train higher tier skills is determined by the amount of skill points spend, not the amount of ranks you have in the skills at your available tiers. That means - yes, you may have less ranks in lower tier skills. But you can get more ranks at higher tier skills. It will force more choices at lower levels, but give you more skills to play with at higher levels.
Previously, you may have ranked in almost every Tier 1 skill. But did you really want to have those 6 ranks in Batteries? Or would you rather have had another 3 ranks for a Tier 5 skill? Now this would be possible.
Previously on an all space build one had to put 9s in all T1 skills just to open the T2. I'm hoping this is still not the case and the flips advantage does help make T5s more accessable.
Though I noticed they moved SS attack patterns to T1 and added a new skill in T1 as well, which may instigate a need to spend more in T1 than before.
Still haven't played around with the Skill tree completely on tribble but it does appear we will all be taking a hit, slight though it is, and in the grand scheme nothing will have really changed.
Still the true impact of the changes will not be felt for a few dasy as people rework how to best tweak thier builds and the new skill tree.