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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-22-2011, 09:17 AM
Quote:
Originally Posted by Darksided View Post
CaptainGeko's theory is that by requiring players to have fewer skill points spent in space or ground combat skills, this will somehow impact PvP positively by reducing the number of high end uber template builds that allow for greater damage.
But in actual fact, what's gonna happen is good PvPers are gonna own bad PvPers, just as they always have. Because the good ones take time to learn the game and they know what they're doing. And if they can't be good here, they'll go somewhere else.

So if they push this forced splitting of skills through, they're not gonna solve the problem of newbie or casual PvPers being repeatedly ganked by those who are far better players, and as if that's not bad enough, they'll have also driven off another chunk of players in the process.