Some new Skill Tree notes
View Single Post
Join Date: Dec 2007
01-08-2012, 08:01 AM
Originally Posted by
Hi, I'm new to STO and this is my first post.
First I want to say that this is some great info, I've respec'd my VA already but I'll be using this info for a second respec in a week or two once I get the hang of the new system, and your post will be particularly useful.
I wanted to ask about the following:
Perhaps I've missed something, but adding points to these skills seems to do nothing on face value.
Is there maybe somewhere else that the effect would be noticed? I've got 9 points in both of these skills on live, and before I progress to my next respec - I'm curious about the above two skills and how they are supposed to work, and if the info above is an indication that they are possibly not working as intended, their values are not displaying correctly or lastly (and hopefully not accurate) they simply aren't worth the points?
Nope, the ship doll UI (under Attack) gives no change in skilling these skills at all. Only the Borg Universal console and the effects of ApA seem to change them.
At thtis time we players do not know if the skills SS Energy weapon profficiency and Projectile profficiency change these numbers or give any indication of how they may be progressing upwards in skill rank from 0points to 9points.
Though testing on tribble did show (to me anyway) that if not skilled a player will Critical Hit less often in combat.