Season 5 Dev Diary #11
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Join Date: Dec 2007
01-09-2012, 11:17 AM
It's very clear to me that Cryptic seeks to have many windows (Game Titles) and much window-dressing (Game Mechanics and Systems) that basically sell the exact same thing (Utilizing the same engine for different game titles) over and over again.
While I can appreciate this conceptually — both from the Engineering and Business points of view — and find the approach working well and being fresh and entertaining in certain titles (City of Heroes, Champions Online). I must say that for Star Trek Online this approach is a disappointment to the franchise.
I don't know how NeverWinter Online will do, but I for one am not interested in finding out, mostly because I've lost my appetite for fantasy-based games (i.e. Tolkien style fantasy) but also because I've lost my hopes that Cryptic will rise as a story-teller and supporter of roleplaying in MMO's.
Thank you for your honesty though, Mr D'Angelo.