Quote:
Originally Posted by Roach
Tested on a KDF atc T4 Hegh'ta with all white equipment/weapons and consoles, but still take with a grain of salt...
Attack Patterns
attackpatternAlpha3: 0points +33% damage +3.3% critical chance +33% critical severity +80 turnrate
6points +47% damage +4.7% critical chance +47% critical severity +114 turnrate
9points +50% damage +5.0% critical chance +50% critical severity +120 turnrate
attackpatternBeta1: 0points -20 damage resist -80 stealth
6points -28 damage resist -114 stealth
9points -30 damage resist -120 stealth
attackpatternBeta2: 0points -27 damage resist -106 stealth
6points -38 damage resist -151 stealth
9points -40 damage resist -158 stealth
attackpatternBeta3: 0points -33 damage resist -133 stealth
6points -47 damage resist -189 stealth
9points -50 damage resist -199 stealth
attackpatternDelta1: 0points tofriendly +20 damage resist toenemy -20 damage resist -80 stealth
6points tofriendly +28 damage resist toenemy -28 damage resist -114 stealth
9points tofriendly +30 damage resist toenemy -30 damage resist -120 stealth
attackpatternDelta2: 0points tofriendly +27 damage resist toenemy -27 damage resist -106 stealth
6points tofriendly +38 damage resist toenemy -38 damage resist -133 stealth
9points tofriendly +40 damage resist toenemy -40 damage resist -158 stealth
attackpatternDelta3: 0points tofriendly +33 damage resist toenemy -33 damage resist -133 stealth
6points tofriendly +47 damage resist toenemy -47 damage resist -189 stealth
9points tofriendly +50 damage resist toenemy -50 damage resist -199 stealth
attackpatterOmega1: 0points +10% damage +15% damage resist +88% turn +88% speed +18% defense strength
6points +14% damage +21% damage resist +160% turn +160% speed +26% defense strength
9points +15% damage +22% damage resist +168% turn +168% speed +27% defense strength
attackpatterOmega2: 0points +10% damage +20% damage resist +88% turn +88% speed +24% defense strength
6points +14% damage +21% damage resist +160% turn +160% speed +34% defense strength
9points +15% damage +30% damage resist +168% turn +168% speed +36% defense strength
attackpatterOmega3: 0points +17% damage +25% damage resist +88% turn +88% speed +30% defense strength
6points +24% damage +28% damage resist +160% turn +160% speed +43% defense strength
9points +25% damage +37% damage resist +168% turn +168% speed +45% defense strength
Weapon Training
Driver Coil
Star Ship Batteries
0points 10 base duration.
5points 15 second duration
9points 20 second duration
Hull Repair
Flow Capacitors
Shield Emitters
Grenades
Weapon Proficiency
Energy Weapons
Projectile Weapons
Structural Intergrity
Subsystem Repair
Warp Core Efficiency:
3points
Weapons pl25/+10 pl50/+6 pl70/+3
shields pl25/+10 pl50/+6 pl70/+3
engines pl25/+10 pl50/+6 pl70/+3
auxillary pl25/+10 pl50/+6 pl70/+3
6points
Weapons pl25/+14 pl50/+9 pl70/+5
shields pl25/+14 pl50/+9 pl70/+5
engines pl25/+14 pl50/+9 pl70/+5
auxillary pl25/+14 pl50/+9 pl70/+5
9points
Weapons pl25/+16 pl50/+11 pl70/+6
shields pl25/+16 pl50/+11 pl70/+6
engines pl25/+16 pl50/+11 pl70/+6
auxillary pl25/+16 pl50/+11 pl70/+6
Power Insulators
Shield Systems
Combat Specialist
PS generator
Maneuvers
0points:base bonus defense/50power level = 52.5% 100powerlevel = 55.0%
6points: 50power level = 60.0% 100powerlevel = 67.7%
9points: 50powerlevel = 70.0% 100power level = 70.0%
Targeting Systems
0points: base bonus accuracy: 0.0%
6points: base bonus accuracy 12.7%
9points: base bonus accuracy: 15.0%
Electro-Plasma Systems
0points 110% (5.5/second transfer rate)
3points 164% (8.2/second transfer rate)
6points 194% (9.7/second transfer rate)
0points 209% (10.1/second transfer rate)
Impulse thrusters {heghta}
0points/50power: 3.8 turn 20.45 speed
0points/100power: 4.1 turn 32.74 speed
3points/50power: 4.1 turn 25.29 speed
3points/100power: 4.2 turn 38.9 speed
6points/50power: 4.1 turn 27.93 speed
6points/100power: 4.3 turn 41.86 speed
9points/50power: 4.1 turn 29.31 speed
9points/100power: 4.3 (47.7@FI) turn 43.79 speed
Warp Core Potential
3points +3 all power
6points +4 all power
9points +5 all power
Graviton Generators
Particle generators
Special forces
Threat Control
Stealth
SS Threat Control
Starship Engine Performance
0points = +0 bonus
3points = +6 bonus
6points = +9 bonus
9points = +11 bounus
HUll Plating (in theory)
0points 2.0% damage resist
6points 11.5% damage resist
9points 13.0% damage resist
Starship Shield Performance
0points = +0 bonus
3points = +6 bonus
6points = +9 bonus
9points = +11 bonus
Inertial Dampners
Sensors:
Squad Command
Willpower
StarShip Energy weapon specialization
0points: Critical Chance: 2.5% Critical Severity: 50.0%
6points: Critical Chance: 2.5% Critical Severity: 50.0%
9points: Critical Chance: 2.5% Critical Severity: 50.0%
StarShip Projectile weapons specialization
0points: Critical Chance: 2.5% Critical Severity: 50.0%
6points: Critical Chance: 2.5% Critical Severity: 50.0%
9points: Critical Chance: 2.5% Critical Severity: 50.0%
Hull Armor
0points 2.0% damage resist
6points 11.5% damage resist
9points 13.0% damage resist
Auxillary performance
0points =+0 bonus
3points = +6 bonus
6points = +9 bonus
9points = +11 bonus
Weapon performance
0points = +0 bonus
3points = +6 bonus
6points = +9 bonus
9points = +11 bonus
Countermeasures
Subspace Compiler
Advanced Tactics
Combat Armor
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Excellent work Roach! I hope you don't mind but I'm going to quote your post to put on our boards.