DX11 DS9 Black Floors bug
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Join Date: Dec 2007
01-09-2012, 06:06 PM
The same problem, will try the LQ adjustement
: Did the test, and yes, reduction kills the Black spots, but it also kills the shine/crisp look on the uniform and other things. Reverted back to ful Lighting Sugesstion
ossible coding different on the lighting parameters, cause it is not general effect (like a entire room or so), it is a specific area, random as is....