View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-11-2012, 06:56 AM
Quote:
Originally Posted by Roach View Post
Tested on a KDF atc T4 Hegh'ta with all white equipment/weapons and consoles, but still take with a grain of salt...

*snip*
Great work, Roach. I added some formatting with lists to my quote for improved readability.

Reformatted version of Roach's post (so that you can quote it or he can copy & paste it in the OP.

Attack Patterns
attackpatternAlpha3:
  • 0 points +33% damage +3.3% critical chance +33% critical severity +80 turnrate
  • 6 points +47% damage +4.7% critical chance +47% critical severity +114 turnrate
  • 9 points +50% damage +5.0% critical chance +50% critical severity +120 turnrate
attackpatternBeta1:
  • 0 points -20 damage resist -80 stealth
  • 6 points -28 damage resist -114 stealth
  • 9 points -30 damage resist -120 stealth
attackpatternBeta2:
  • 0 points -27 damage resist -106 stealth
  • 6 points -38 damage resist -151 stealth
  • 9 points -40 damage resist -158 stealth
attackpatternBeta3:
  • 0points -33 damage resist -133 stealth
  • 6 points -47 damage resist -189 stealth
  • 9 points -50 damage resist -199 stealth

attackpatternDelta1:
  • 0 points tofriendly +20 damage resist toenemy -20 damage resist -80 stealth
  • 6 points tofriendly +28 damage resist toenemy -28 damage resist -114 stealth
  • 9 points tofriendly +30 damage resist toenemy -30 damage resist -120 stealth
attackpatternDelta2:
  • 0 points tofriendly +27 damage resist toenemy -27 damage resist -106 stealth
  • 6 points tofriendly +38 damage resist toenemy -38 damage resist -133 stealth
  • 9 points tofriendly +40 damage resist toenemy -40 damage resist -158 stealth
attackpatternDelta3:
  • 0 points tofriendly +33 damage resist toenemy -33 damage resist -133 stealth
  • 6 points tofriendly +47 damage resist toenemy -47 damage resist -189 stealth
  • 9 points tofriendly +50 damage resist toenemy -50 damage resist -199 stealth

attackpatterOmega1:
  • 0 points +10% damage +15% damage resist +88% turn +88% speed +18% defense strength
  • 6 points +14% damage +21% damage resist +160% turn +160% speed +26% defense strength
  • 9 points +15% damage +22% damage resist +168% turn +168% speed +27% defense strength

attackpatterOmega2:
  • 0 points +10% damage +20% damage resist +88% turn +88% speed +24% defense strength
  • 6 points +14% damage +21% damage resist +160% turn +160% speed +34% defense strength
  • 9 points +15% damage +30% damage resist +168% turn +168% speed +36% defense strength

attackpatterOmega3:
  • 0 points +17% damage +25% damage resist +88% turn +88% speed +30% defense strength
  • 6points +24% damage +28% damage resist +160% turn +160% speed +43% defense strength
  • 9 points +25% damage +37% damage resist +168% turn +168% speed +45% defense strength


Star Ship Batteries
  • 0 points 10 base duration.
  • 5 points 15 second duration
  • 9 points 20 second duration


Warp Core Efficiency:
3 points
  • Weapons pl25/+10 pl50/+6 pl70/+3
  • shields pl25/+10 pl50/+6 pl70/+3
  • engines pl25/+10 pl50/+6 pl70/+3
  • auxillary pl25/+10 pl50/+6 pl70/+3
6 points
  • Weapons pl25/+14 pl50/+9 pl70/+5
  • shields pl25/+14 pl50/+9 pl70/+5
  • engines pl25/+14 pl50/+9 pl70/+5
  • auxillary pl25/+14 pl50/+9 pl70/+5
9 points
  • Weapons pl25/+16 pl50/+11 pl70/+6
  • shields pl25/+16 pl50/+11 pl70/+6
  • engines pl25/+16 pl50/+11 pl70/+6
  • auxillary pl25/+16 pl50/+11 pl70/+6


Maneuvers
Base Bonus Defense:
  • 0points: 50 power level = 52.5%; 100 powerlevel = 55.0%
  • 6 points: 50 power level = 60.0%; 100 powerlevel = 67.7%
  • 9 points: 50 powerlevel = 70.0%; 100 power level = 70.0%

Targeting Systems
  • 0 points: base bonus accuracy: 0.0%
  • 6 points: base bonus accuracy 12.7%
  • 9 points: base bonus accuracy: 15.0%

Electro-Plasma Systems
  • 0 points 110% (5.5/second transfer rate)
  • 3 points 164% (8.2/second transfer rate)
  • 6 points 194% (9.7/second transfer rate)
  • 9 points 209% (10.1/second transfer rate)
Impulse thrusters {heghta}
  • 0 points/50 power: 3.8 turn 20.45 speed
  • 0 points/10 0power: 4.1 turn 32.74 speed
  • 3 points/50power: 4.1 turn 25.29 speed
  • 3 points/100power: 4.2 turn 38.9 speed
  • 6 points/50power: 4.1 turn 27.93 speed
  • 6 points/100power: 4.3 turn 41.86 speed
  • 9 points/50power: 4.1 turn 29.31 speed
  • 9points/100power: 4.3 (47.7@FI) turn 43.79 speed

Warp Core Potential
  • 3 points +3 all power
  • 6 points +4 all power
  • 9points +5 all power

Starship Engine Performance
  • 0 points = +0 bonus
  • 3 points = +6 bonus
  • 6 points = +9 bonus
  • 9 points = +11 bounus

HUll Plating (in theory)
  • 0 points 2.0% damage resist
  • 6 points 11.5% damage resist
  • 9 points 13.0% damage resist

Starship Shield Performance
  • 0 points = +0 bonus
  • 3 points = +6 bonus
  • 6 points = +9 bonus
  • 9 points = +11 bonus


StarShip Energy weapon specialization
  • 0 points: Critical Chance: 2.5% Critical Severity: 50.0%
  • 6 points: Critical Chance: 2.5% Critical Severity: 50.0%
  • 9 points: Critical Chance: 2.5% Critical Severity: 50.0%

StarShip Projectile weapons specialization
  • 0 points: Critical Chance: 2.5% Critical Severity: 50.0%
  • 6 points: Critical Chance: 2.5% Critical Severity: 50.0%
  • 9 points: Critical Chance: 2.5% Critical Severity: 50.0%

Hull Armor
  • 0 points 2.0% damage resist
  • 6 points 11.5% damage resist
  • 9 points 13.0% damage resist

Auxillary performance
  • 0 points =+0 bonus
  • p oints = +6 bonus
  • 6 points = +9 bonus
  • 9 points = +11 bonus

Weapon performance
  • 0 points = +0 bonus
  • p oints = +6 bonus
  • 6 points = +9 bonus
  • 9 points = +11 bonus

Mustrum "In Roach We Trust" Ridcully