Ship interiors: the key to having more than 13 FEs in 2012?
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Join Date: Dec 2007
01-11-2012, 06:17 PM
Originally Posted by
Of course they were. And the shows were more dialog based than action based. In fact, I would say the shows were 90% dialog. But I guarantee you that if you make an MMO with 90% dialog missions that it wont attract a huge playerbase. And those missions definitely wont have any replay value.
Text adventure games had a huge playerbase, about twenty years ago. Could work if they had really good writers. Although that still might fail since it is possible that the average gamer has a short attention span.