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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 update
01-16-2012, 03:47 PM
Ok I updated my Nebula and I took in to what everyone said and took some thought into it and I think I got something new and I think it would be very useful figuring I am an Engineer.

Nebula Class (USS NightHawk)
Captain: Engineering Captain
Set: M.A.C.R.O Set

Fore Weapons
- Dual Tetryon Beam Bank Mk XI [Acc] [CrtH] [Borg]
- Tetryon Beam Array Mk XI [Acc] [CrtH] [Borg]
- Quantum Torpedo Launcher Mk X [CrtD] [CrtH] [Borg]

Rear Weapons
- Tetryon Beam Array Mk XI [Acc] [CrtH] [Borg]
- Tetryon Beam Array Mk XI [Acc] [CrtH] [Borg]
- Quantum Torpedo Launcher Mk X [CrtD] [CrtH] [Borg]

Engi Consoles
- Console - Engineering - Booster Modulator Mk XI
- Console - Engineering - Booster Modulator Mk XI
- Console - Engineering - Tetraburnium Hull Armor Mk X

Science Consoles
- Console - Universal - Enhanced Plasma Manifold
- Console - Science - Particle Generator Mk X
- Console - Science - Graviton Generator Mk X
- Console - Science - Emitter Array Mk X

Tactical Consoles
- Console - Tactical - Zero Point Quantum Chamber Mk XI
- Console - Tactical - Tetryon Pulse Generator Mk X

Bridge Officers
CMD Science- Science Team, Tyken's Rift, Gravity Well, P. Shockwave
Ensign Science- Transfer Shield strength
Lt Tactical- Torpedo Spread, High Yield Torpedo
Lt.CMD Engineer- Emergency Power to Shields I, Reverse Shield Polarity, Emergency Power to Shields III
Lt. Uni (Engi)- Engineering team I, Engineering team II

Reasons for set up:
Most should be pretty basic reasons why, the plasma manifold came with the Oberth class which increases defense and Auxillary which is an over all plus. I finally understand my Science Consoles.... I think. I could decide between a Lt. ability for my Commanding Science officer so I thought keeping slower ships stuck in a repeated Gravity well and Tyken's rift can chip at their hull. I tried Tactical team with my tactical officer, but I like the spread better. The ship has alot of endurance, but works better with a team of good players who can think and work together instead of being Escorts, and cruisers who think they can blast a cube and 2 spheres away by them selves.

Debating:
I am kind of unsure if Tyken's rift is good or if I should change. I also debate over EPtS3 since I can use Aux to dampeners to make the ships turning any better. I am also thinking of getting that protonic console that comes with the Rhode Island class, but I heard it isn't that good. What are your opinions