Protest agaist the hours of maintenance downtime...
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Join Date: Dec 2007
01-22-2012, 12:46 PM
Originally Posted by
Okay, so I misunderstood your statement as being "one single server for the game". Sorry. Bear in mind I'm used to working with PWE games, which have several regionally placed servers to reduce lagtime.
Also, another point--F2P may not have brought a huge number, but I doubt that the number is insignificant, either. I never specified exactly how many--and if it
bring a decent sized amount, why the daily restarts? A reasonable answer--albeit only speculation in the absence of a response from someone familir with the actual operations--would be to "clean out" the server memory given the increased server traffic from F2P.
It requires some restructuring of the code in our database that handles saving of character updates to disk, so needless to say we are being careful and testing thoroughly.
I highly doubt it has to do with any influx of UU's, but rather a code update with unintended effects.