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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 207
01-23-2012, 09:39 PM
Quote:
Originally Posted by kostamojen View Post
If you were running two forward torpedo launchers, I'd say to run two Zero Point chambers.

But considering how infrequently torpedoes fire, and how frequently the cannons are firing, even a small gain is worth it for the cannons.
That was my gut feeling, but thanks for the input.

Has anyone discovered the sweet spots, so to speak, for building around diminishing returns?