TRIBBLE Maintenance and Release Notes - January 23, 2012
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Join Date: Dec 2007
01-25-2012, 07:34 PM
Originally Posted by
The above image is how the DS9 corridors have always looked on my screen since dx11 support was added. I'm using a GeForce 8800 GT.
In addition, I've got
to share of the black spots in the TOS corridors
Also, and I'm not sure how well you can tell on
, but there is a triangular blacked-out area on my Advanced Escort (Hephaestus lower hull) "shuttlebay/vent/whatever" that is normally illuminated by the AEGIS shield effect.
Seems like a hard call to tell which mode I want to play in. With DX11 turned on, I have improved framerates and the textures that DO work are awesome.... but there are a few spots where the textures just aren't there at all and is pretty jarring. With DX9, slower framerates and the textures don't look quite as nice, but at least all the textures are there.
We've got some fixes for this coming up soon. Can't get them out this week because it means
blah blah blah technical stuff
so we'll get them as soon as we can.